![]() ![]() Okay now the next thing we need to add, is down here on the Event Tick, we need to add Get Aximmetry Video. We're gonna connect these pins here and we're gonna take our Return Value and we are going to put it right here into the Material. We'll make this full screen again, and now we're going to select Set Material. So we're gonna drag this monitor into our blueprint. Okay, the next thing we're gonna do, Is we are going to drag in our monitor from our World Outliner. And that's gonna be the material name we just made, which is called AXMAT. So after that first thing we want to do is we want to go to our parent and select the asset. So the first thing we're going to do is we're gonna go to our Event Beginplay, and we are going to add Create Dynamic Material Instance. And you'll see here is we've got to an Event BeginPlay and we've got an Event Tick. Wo we're gonna go to our Open Level Blueprint. And there it is! So as soon as we've done that we now go to our Level Blueprint Editor. Here is our new material called AXMAT and we are going to throw it into the monitor here. Once we do that, we're gonna hit save and we're going to close this out. So we're gonna take TVINPUT, which is a Texture Sample Parameter 2D, and we're gonna take the RGB and we're going to put it into the base color. It can be any name, but just always remember what you've named this because we need to use this exact name down the road. Now, before we do anything, we want to name this TVINPUT, and we've got to remember what we've named this. We're gonna double click this and once this opens up we want to add a Texture Sample Parameter 2D. And for the tutorial’s sake, we're just going to call this ‘ AXMAT’ for Aximmetry material. So we're gonna go down here and we're gonna right-click and we're gonna go Create New Material. So the first thing we need to do is we need to make a new material. You know it could be a file, or it could be you know something from a live source. So one thing that we're ready to do is we want to take this monitor and we want to have the ability when we're in Aximmetry to replace what's on that monitor at any point in time. We've already got our Aximmetry Camera in here. So here is the base unreal project and just some assets that I got off the marketplace and built. This looks absolutely amazing coming out of an SDI signal. And believe me, the internet compression does not do justice to the scene. So when I heard about Aximmetry had the ability to use real live textures, you know from Unreal Engine, I thought I'd give it a shot try to recreate what we did a few months ago, but digitally. ![]() So we decided to take that material, shoot it on an old monitor in a really cool cinematic way, and we were really happy with the end result. A few months back we were looking for a really cool, unique way to show old archival material. ![]()
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