![]() ![]() ![]() I feel like especially for this, the counter should have been increased before it stopped you getting maximum score, as this would still have stopped people from simply randomly clicking their way through without feeling so unnecessarily punishing. My only issue is that I feel that the mistake counter is still a pain, even moreso now that the game requires you to think in these more complex ways while also performing them on bigger boards, making it a bit stressful since you know that it could make you have to go back and tediously input everything again. As such, people who are in this for the calmer experience get more or less the same time investment for this sort of content here, but then have the option of tackling these more difficult puzzles if they so choose.Īs before, I also love how at no point does the game actually require guesswork, and while certain approaches ultimately make the player think many steps ahead in some creative ways, it makes it all the more satisfying once you figure out what needs to be done, perform the plan, and then realise that the puzzle now completely falls into place. While one could argue that this detracted from the more casual experience that Hexcells states that it wants to offer, I still feel like it serves this purpose rather well, with some of the earlier levels still being really chill while taking a bit longer, and only the later stages ramping things up to the incredible degree that it does. Overall I enjoyed this game a lot more, with the puzzles almost always requiring a couple bits of higher order logic to actually complete the puzzles, making it overall way trickier and take more focus. Basically take the original Hexcells, add more levels, make them a ton harder, and add a couple more mechanics to provide further complexity to the puzzles, and you've got Hexcells Plus. ![]()
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